We have created a wireframe and complete description for a system that will help architects and other parties that works with Scripting when drawing in 3D programs. We did it as a design collaboration with an architect agency. We found the idea after several workshops and interviews with both our primary partner agency as well as other agencies.
The idea came as a part of a master course called “Designing interactive systems“
The focus of our design were: Participatory design and Iterative design process.
We designed using the following methods:
Field research, Qualitative methods, Interviews, Workshops, Wireframing, Affinity diagraming, Dark patterns, Sustainability, Expert evaluation, Prototyping and Personas.
Affinity diagramming is a method to interpret and analyse a large amount of interview data through the visualisation and grouping of transcribed statements from interviews.
The method is based on creating affinity notes representing interview data which are hierarchically placed on a wall, where participants of the affinity diagramming session can group and label the statements. A regular affinity diagram is often based on no less than 10 interviews, often resulting in more than a thousand affinity notes.
Grouping and labelling the affinity notes grants the designers access to key points as they ‘walk the wall’, concluding on large amounts of interview data, which at first could otherwise seem unmanageable. Walking the wall is literally where the designers walk the wall reading the affinity notes and their labels to generate design ideas in response to the data. These design ideas can be placed on the wall when relevant, after which the designers can walk the wall again to consolidate design ideas.